Wednesday, September 24, 2008

Dekaron Incar Magician Guide On Builds

Dekaron SEA is not without its magically-inclined characters that take combat on a different perspective. Rather than charging in head on, they take the background and rain down hell from both above and below upon their opponents. The Incar Magician is definitely an example of this, controlling the elements to aid her against any possible threat.

The Incar Magician is always a welcome addition to any party because of her invaluable skills in magic. She can make any battle easier to deal with, so there is no reason to turn a blind eye on her. While her health and defense are quite low, her offensive potential knows no bounds. Anyone who doubts her will be struck down.

Incar Magician Stat Builds

There really isn't much to say about stat builds here other than having lots of spirit and heal with enough of everything else to wear your equipment. The speculation is more on the perfect ratio of spirit and heal to achieve a desirable effect. Having lots of spirit is already a given, but having lots of heal will let you survive PvP enough to cast your spells. You can go for either a 4:1 or 3:2 spirit-to-heal ratio, depending on what you want.

Incar Magician Skill Builds

The Incar Magician has passive magic that helps her boost her effectiveness in many aspects. You can increase your defense, magic attack, mana regeneration, and so on. There are some offensive spells, but it mainly focus on defense and self-buffs. A lot of these Incar Magician skills are crucial for your build.

First of the elemental magics, Fire Magic burns foes for a short period of time after being struck. Quite a few AoE (Area of Effect) spells available in this skill tree, so it is good for leveling. Upon getting the more powerful AoE spells, you can burn down multiple foes in just one casting.

Ice Magic is based on slowing the enemies down, giving you and your allies time to strike them down for good. While damage and AoE effects aren't as good with ice, its freezing effect makes it invaluable in what might be considered as impossible fights. This is a defensive type of magic that can help make a fight easier for everyone else in the party.

Lightning Magic is nothing more than just lightning magic. All it is about is damage, so expect punishment while using these. It may have no special effect on your opponents, but it can kill them. With better AoE than the other elements, it is definitely an offensive advantage.

Maybe most people will think of specializing on one skill tree, but that would only result in a weak Incar Magician. The best thing to do is to take the best of passive magic, then choose either two or all three elements. There isn't much point in specializing since you will really want to gain advantage in as many aspects as you can. The Incar Magician is the Swiss knife of Dekaron SEA, so you must be as reliable as you can. You must be able to do residual damage, as well as slow opponents down and other such effects.

The Incar Magician is a party character that is depended on in both easy fights and tough battles. With AoE, it is quick to level, yet a pain to keep alive. You have to be good to play an Incar Magician, so you have to make sure that your build is good as well.

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